Trait Categories

Required

Traits squibs must have, this do not need to be listed on the masterlist

Not Traits (Free Use / No Rarity)

Things that you can choose to use or not and aren't counted as separate traits on the masterlist

Ears

Ears can come in a variaty of forms, here are some things to keep in mind:

  • Extra long, big, multiple ears and bones or skulls require the respective anatomical traits
  • Object or elemental ears require the respective compositional traits
  • Living ears of any type require the "independently living body part" trait
  • Hand like ears and prehensile ears are ok for limb ears and do not count as independently living unless that's the clear intention (having eyes and a mouth, fe)

Tail

Tails are also very flexible, here are some things to keep in mind:

  • Extra long, big, multiple tails and bones or skulls require the respective anatomical traits
  • Object or elemental tails require the respective compositional traits
  • Living tails of any type require the "independently living body part" trait
  • Hand like tails and prehensile tails are ok for limb tails and do not count as independently living unless that's the clear intention (having eyes and a mouth, fe)

Face

General facial features

Anatomical

Affects the anatomy

Composition And Textures

Affects what the character is made of, or the overall texture

Other

Any trait that doesn't fit in the other categories

Abilities

Traits obtainable through learning abilities and reaching certain levels in them

Unused

Unused trait rarities given due to a trait been demoted, can be used as a sort of "voucher" to add a trait of that same rarity to your character

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